26th Nov, 2013

Latest updates what we are working on.
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Reaver
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26th Nov, 2013

Postby Reaver » Tue Nov 26, 2013 11:36 am

Hello guys. I thinked about doing Ghosts but noticed it's x64. I aleady purchased it and played it trough, very nice game.

Problem is that I have no time to rewrite our steam emulator to x64. Probably my old Spec Ops tricks still work for Squads in Ghosts.

The announcement I wanted to do in the summer is that I will release almost all of my source codes to public and will do that within coming weeks.

Includes mods:
- Rainbow Six Vegas 2 unreleased improved mod that I made but never published. Includes patches to run Map Editor until crash because of missing resources. (TeknoVegas2)
- Serious Sam HD (TeknoSam)
- Red Faction Armageddon (TeknoRFA)
- Saints Row 3 (TeknoSR3)
- Syndicate (TeknoSyn)
- Soldier of Fortune 2 (TeknoSOF2)
- Games for Windows Live (Teknogods.dll)
- Star Trek Borg (TeknoBorg)

Binary only releases (Did these 1y ago -_- but never released coz of not enough testing):
- TeknoMW3 Spec Ops (Works with latest version + DLC)
- TeknoMW2 Spec Ops (Works with latest version)

I have to clean up and fix remaining bugs and then I'll commit to our github, this can take from 1 week to 2months.

This is perfect opportunity for you guys to learn modding and improve my mods! :))

Those who criticize our generation forget who raised it.

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TrOlLeD90
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Re: 26th Nov, 2013

Postby TrOlLeD90 » Tue Nov 26, 2013 2:54 pm

I know its too much for you, but can't you even try Squads mode before your time off?
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Mandalore
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Re: 26th Nov, 2013

Postby Mandalore » Tue Nov 26, 2013 8:51 pm

Well good news for the open sauce thingy, hope people will do good with it, too bad seeing you retiring but I bet the community aint quite motivating nor the money you'd get from this work, hope you'll release a few stuffs around if you feel like so though :->
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Re: 26th Nov, 2013

Postby Reaver » Tue Nov 26, 2013 10:36 pm

I didn't say I retire :)
Those who criticize our generation forget who raised it.

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TrOlLeD90
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Re: 26th Nov, 2013

Postby TrOlLeD90 » Wed Nov 27, 2013 2:36 pm

Reaver wrote:I didn't say I retire :)

:good: :good: :good: :good: :good: :good: :good: :good: :good:
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Mandalore
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Re: 26th Nov, 2013

Postby Mandalore » Wed Nov 27, 2013 3:28 pm

Reaver wrote:I didn't say I retire :)


Have to say it looks like so, but I'm happy to be wrong on that point though.
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Re: 26th Nov, 2013

Postby Reaver » Wed Nov 27, 2013 3:35 pm

I have lot of things going on right now, no time for mods :-)

Some mods takes months to complete and I don't have that kind of time anymore sadly. Ghosts is interesting but x64 makes it's annoying for me. I can reverse x64 sure but it's just time consuming since I haven't done it in a while.

I am now more focused on things that earn me cash (along with my real job) so I can maybe one day have a little more than normal sheep life :)
Those who criticize our generation forget who raised it.

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Dexterity
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Re: 26th Nov, 2013

Postby Dexterity » Thu Nov 28, 2013 6:09 am

Release the source-code? Great! It would be a lot of fun to try import your TeknoMW3 code somehow into MW2, so that I could play on servers and stuff. Have you thought of this?
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Re: 26th Nov, 2013

Postby Reaver » Thu Nov 28, 2013 8:15 pm

Dexterity wrote:Release the source-code? Great! It would be a lot of fun to try import your TeknoMW3 code somehow into MW2, so that I could play on servers and stuff. Have you thought of this?

We released MW3 source months ago...?
Those who criticize our generation forget who raised it.

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marc_os
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Re: 26th Nov, 2013

Postby marc_os » Fri Nov 29, 2013 12:09 pm

Hi Reaver,can you do a dw_stun_server for ghosts and hook iw6 console?I look into ghosts x64 exe,have a lot of hidden code,have a cracked steam_api64.dll out there working until lobby,when you try to connect refuse the server connection,btw I marc_os(autobot),Nice to meet you...you have a great work in hands...

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