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Re: 26th Nov, 2013

Posted: Fri Dec 06, 2013 12:55 am
by zhm86
Could you please make a list of the programming language/knowledge people should learn to develop the mods?
For example: C++(important) Assembly(just a little) C#(important)

Re: 26th Nov, 2013

Posted: Mon Dec 09, 2013 11:20 am
by Reaver
zhm86 wrote:Could you please make a list of the programming language/knowledge people should learn to develop the mods?
For example: C++(important) Assembly(just a little) C#(important)

x86 Assembly (Important to understand gamecode), x64 (Important to understand game code for x64 games like Ghosts), c++ (Important for API hooks, injected DLLs, Injectors, SteamAPI emulators etc), C# (Not important)

Priority list:
1. x86 assembler
2. C++
3. x64 assembler
4. C#

Re: 26th Nov, 2013

Posted: Thu Dec 12, 2013 11:14 pm
by benjahwest
Reaver wrote:I can maybe one day have a little more than normal sheep life :)


Good luck and full of courage for you !!!
Thanks for all. :'(

Re: 26th Nov, 2013

Posted: Thu Dec 19, 2013 6:26 pm
by byScorz
You don't have to make a TeknoGhosts or (Squads).
You can just make the MW3 servers live again and maybe code a TeknoOps2(Black Ops 2). Since no one is actually going to play Ghosts on PC alot since those kiddies with PS4 and XB1 already trashed their PC.

Re: 26th Nov, 2013

Posted: Mon Jun 29, 2020 10:21 pm
by doufaty
marc_os wrote:Hi Reaver,can you do a dw_stun_server for ghosts and hook iw6 console?I look into ghosts x64 exe,have a lot of hidden code,have a cracked steam_api64.dll out there working until lobby,when you try to connect refuse the server connection,btw I marc_os(autobot),Nice to meet you...
192.168.100.1 192.168.1.1 jpg to pdfyou have a great work in hands...

too bad seeing you retiring but I bet the community aint quite motivating nor the money you'd get from this work, hope you'll release a few stuffs around if you feel like so though :->