New MapEdit

InfinityScript plugins for dedicated servers.
User avatar
dargula
TeknoWoman
TeknoWoman
Posts: 105
Joined: Sun Nov 10, 2013 10:20 am
Location: Italy

New MapEdit

Postby dargula » Fri May 02, 2014 10:21 am

MapEdit is a script that allows you to customize your maps with new walls, ramps, doors, elevators, Teleport, etc ...
Create a folder inside "maps_edit" (which the script will automatically create when you first start) files for each map you want to edit.

Guide:
The file must be called as the name of the map is have the extension ". Txt"
Example: "mp_dome.txt" or "mp_alpha.txt"
Inside the file to write the different commands to enter changes and customize your map!
Attached you will find 1 file of the map Dome to be used as an example :)

Command in Txt file:
> Ramp format
ramp: (startX, startY, startZ) ; (endX, endY, endZ)
> Invisible ramp format
HiddenRamp: (startX, startY, startZ) ; (endX, endY, endZ)
> Elevator format (The lower part has to stand on the start)
elevator: : (startX, startY, startZ) ; (endX, endY, endZ)
> Door format
door: (openX, openY, openZ) ; (closeX, closeY, closeZ) ; (angleX, angleY, angleZ) ; size ; height ; hp ; range
> Wall format
wall: (startX, startY, startZ) ; (endX, endY, endZ)
> Invisible wall format
HiddenWall: (startX, startY, startZ) ; (endX, endY, endZ)
> floor(/ceiling) format
floor: (corner1X, corner1Y, corner1Z) ; (corner2X, corner2Y, corner2Z)
> Teleport(portal) format ***With all the detectors ***
teleport: (enterX, enterY, enterZ) ; (exitX, exitY, exitZ)
> HiddenTP(portal) format ***Without flags and signs on the minimap***
HiddenTP: (enterX, enterY, enterZ) ; (exitX, exitY, exitZ)
> AllHiddenTP:(HidePortal) format ***Without anything, not even backpacks on the floor***
AllHiddenTP: (enterX, enterY, enterZ) ; (exitX, exitY, exitZ)
> Turret Robot format
turret: (pointX, pointY, pointZ) ; (angleX, angleY, angleZ)

Command in chat:
/mapedit (Activated or Deactivated customizations maps)
/sound (play sound for test)
/redit (Reload customizations without reloading the map)
/p (Displays coordinates (X Y Z) (Angle) in console)
/pf (Displays coordinates (X Y Z) (Angle) in the console and creates the .txt file with coordinates)

To use the commands in the chat, you must authenticate with admin, to do this, just enter your guid within the file "Setting.txt" that you will find in the folder "maps_edit."
Example Setting.txt file:
Admin=GUID1,GUID2,GUID3

Use the 3 key to activate or deactivate the flight game, so you can get to all points on the map and retrieve the coordinates to customize the map.

Link Download:
http://adf.ly/lYV8A
ServerControll OwNeR
hungrytv15
TeknoWoman
TeknoWoman
Posts: 112
Joined: Thu Jan 23, 2014 5:09 pm

Re: New MapEdit

Postby hungrytv15 » Fri May 02, 2014 3:21 pm

dargula wrote:MapEdit is a script that allows you to customize your maps with new walls, ramps, doors, elevators, Teleport, etc ...
Create a folder inside "maps_edit" (which the script will automatically create when you first start) files for each map you want to edit.

Guide:
The file must be called as the name of the map is have the extension ". Txt"
Example: "mp_dome.txt" or "mp_alpha.txt"
Inside the file to write the different commands to enter changes and customize your map!
Attached you will find 1 file of the map Dome to be used as an example :)

Command in Txt file:
> Ramp format
ramp: (startX, startY, startZ) ; (endX, endY, endZ)
> Invisible ramp format
HiddenRamp: (startX, startY, startZ) ; (endX, endY, endZ)
> Elevator format (The lower part has to stand on the start)
elevator: : (startX, startY, startZ) ; (endX, endY, endZ)
> Door format
door: (openX, openY, openZ) ; (closeX, closeY, closeZ) ; (angleX, angleY, angleZ) ; size ; height ; hp ; range
> Wall format
wall: (startX, startY, startZ) ; (endX, endY, endZ)
> Invisible wall format
HiddenWall: (startX, startY, startZ) ; (endX, endY, endZ)
> floor(/ceiling) format
floor: (corner1X, corner1Y, corner1Z) ; (corner2X, corner2Y, corner2Z)
> Teleport(portal) format ***With all the detectors ***
teleport: (enterX, enterY, enterZ) ; (exitX, exitY, exitZ)
> HiddenTP(portal) format ***Without flags and signs on the minimap***
HiddenTP: (enterX, enterY, enterZ) ; (exitX, exitY, exitZ)
> AllHiddenTP:(HidePortal) format ***Without anything, not even backpacks on the floor***
AllHiddenTP: (enterX, enterY, enterZ) ; (exitX, exitY, exitZ)
> Turret Robot format
turret: (pointX, pointY, pointZ) ; (angleX, angleY, angleZ)

Command in chat:
/mapedit (Activated or Deactivated customizations maps)
/sound (play sound for test)
/redit (Reload customizations without reloading the map)
/p (Displays coordinates (X Y Z) (Angle) in console)
/pf (Displays coordinates (X Y Z) (Angle) in the console and creates the .txt file with coordinates)

To use the commands in the chat, you must authenticate with admin, to do this, just enter your guid within the file "Setting.txt" that you will find in the folder "maps_edit."
Example Setting.txt file:
Admin=GUID1,GUID2,GUID3

Use the 3 key to activate or deactivate the flight game, so you can get to all points on the map and retrieve the coordinates to customize the map.

Link Download:
http://adf.ly/lYV8A




Thank You So Much.

Ur My Hero
Image
hungrytv15
TeknoWoman
TeknoWoman
Posts: 112
Joined: Thu Jan 23, 2014 5:09 pm

Re: New MapEdit

Postby hungrytv15 » Fri May 02, 2014 4:36 pm

Server Crashes
Image
User avatar
trimi
TeknoHorse
TeknoHorse
Posts: 210
Joined: Fri Jan 24, 2014 6:47 pm

Re: New MapEdit

Postby trimi » Fri May 02, 2014 7:46 pm

where you got the code ?
                                     Image                                                                                    Image
            

FUCK YOU [hk]
User avatar
hkDavy
TeknoHorse
TeknoHorse
Posts: 746
Joined: Fri Mar 07, 2014 6:21 pm

Re: New MapEdit

Postby hkDavy » Fri May 02, 2014 7:55 pm

trimi wrote:where you got the code ?

He probably just decompiled ManualMapedit & MapEdit_NoFly.
These old mapedits from 4D1 weren't obfuscated as far I know.
User avatar
trimi
TeknoHorse
TeknoHorse
Posts: 210
Joined: Fri Jan 24, 2014 6:47 pm

Re: New MapEdit

Postby trimi » Fri May 02, 2014 7:58 pm

hkDavy wrote:
trimi wrote:where you got the code ?

He probably just decompiled ManualMapedit & MapEdit_NoFly.
These old mapedits from 4D1 weren't obfuscated as far I know.

1 thing i agree with you and you are a good guy keep the good in you believe me it's better i been there be friendly and thank you
                                     Image                                                                                    Image
  


         




FUCK YOU [hk]
User avatar
dargula
TeknoWoman
TeknoWoman
Posts: 105
Joined: Sun Nov 10, 2013 10:20 am
Location: Italy

Re: New MapEdit

Postby dargula » Sun May 04, 2014 3:30 pm

hkDavy wrote:
trimi wrote:where you got the code ?

He probably just decompiled ManualMapedit & MapEdit_NoFly.
These old mapedits from 4D1 weren't obfuscated as far I know.

The functions for editing the maps are not ... if they can invent more ...
Unlike the other script I created invisible walls and ramps, excellent to create invisible barriers.
3 types of teleport and elevators ...
All for free!
I admire the way you think about the free code, but thought it should be applied in paid programs for free ... not those just ruin other people's work!
Instead of using programs cock to decompile the work of others, why do not you use your skills (if you have) to do something good for others?
ServerControll OwNeR
User avatar
hkDavy
TeknoHorse
TeknoHorse
Posts: 746
Joined: Fri Mar 07, 2014 6:21 pm

Re: New MapEdit

Postby hkDavy » Sun May 04, 2014 3:57 pm

dargula wrote:Instead of using programs cock to decompile the work of others, why do not you use your skills (if you have) to do something good for others?

Asking a cheater to do good thing?
Duh, I don't.
Only for a few.

Edit: I just said what I thought anyway.
Same goes for Admin Control, you made me think you C/Ped FagAdmin at the beginning.
User avatar
dargula
TeknoWoman
TeknoWoman
Posts: 105
Joined: Sun Nov 10, 2013 10:20 am
Location: Italy

Re: New MapEdit

Postby dargula » Sun May 04, 2014 7:31 pm

hkDavy wrote:
dargula wrote:Instead of using programs cock to decompile the work of others, why do not you use your skills (if you have) to do something good for others?

Asking a cheater to do good thing?
Duh, I don't.
Only for a few.

Edit: I just said what I thought anyway.
Same goes for Admin Control, you made me think you C/Ped FagAdmin at the beginning.

If you do not believe in the Comunity ...
Have fun then ....
Best wishes for your cheat!
ServerControll OwNeR
User avatar
trimi
TeknoHorse
TeknoHorse
Posts: 210
Joined: Fri Jan 24, 2014 6:47 pm

Re: New MapEdit

Postby trimi » Tue May 06, 2014 10:03 pm

dargula wrote:
hkDavy wrote:
dargula wrote:Instead of using programs cock to decompile the work of others, why do not you use your skills (if you have) to do something good for others?

Asking a cheater to do good thing?
Duh, I don't.
Only for a few.

Edit: I just said what I thought anyway.
Same goes for Admin Control, you made me think you C/Ped FagAdmin at the beginning.

If you do not believe in the Comunity ...
Have fun then ....
Best wishes for your cheat!

:) you are the only one i know so far that still does what he does and it's private :D i don't like some of it but still you are the best when we speek of what we have now SinShitAdmin and all that really it sucks so keep up
                                     Image                                                                                    Image
  


         




FUCK YOU [hk]

Return to “InfinityScript”

Who is online

Users browsing this forum: No registered users and 8 guests