New MapEdit

InfinityScript plugins for dedicated servers.
Pirsnya
TeknoRat
TeknoRat
Posts: 12
Joined: Tue Aug 12, 2014 11:02 pm

Re: New MapEdit

Postby Pirsnya » Fri Aug 15, 2014 5:31 am

arcanehacker wrote:Guess this is a Russian thread now lol.

Yes I Russian, and here it is impossible to communicate with Russians?
Pirsnya
TeknoRat
TeknoRat
Posts: 12
Joined: Tue Aug 12, 2014 11:02 pm

Re: New MapEdit

Postby Pirsnya » Fri Aug 15, 2014 3:32 pm

Door dont open! Why! Help!
zhorakrnev
TeknoCow
TeknoCow
Posts: 69
Joined: Sun Jul 08, 2012 10:36 pm

Re: New MapEdit

Postby zhorakrnev » Sat Aug 16, 2014 6:44 am

Pirsnya wrote:И еще когда я пишу /mapedit или что-нибудь из команд, мне выдает в консоли сея чудо:
Image
Как я понял, это что-то с ИнфинитиСкрипт?


Это так и будет - галюники IAM


Pirsnya wrote:Вот что написано в InfinityLogs:

Code: Select all

2014-08-15 03:59:13 - [ScriptLoader::LoadAssembly] - INFO: Loading script JSG v3.2.0.0
2014-08-15 03:59:13 - [ScriptLoader::LoadAssembly] - INFO: Loading script MapEdit v1.8.0.0
2014-08-15 03:59:13 - [ScriptLoader::LoadAssembly] - ERROR: An error occurred during initialization of the script MapEdit: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range.
  at MapEdit.MapEdit..ctor () [0x00000] in <filename unknown>:0
  at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
2014-08-15 03:59:13 - [ScriptLoader::LoadAssembly] - INFO: Loading script OldRot v1.0.0.0
2014-08-15 03:59:13 - [OldRot::OldRot] - INFO:
 OldRotation Plugin loaded
 Author: zxz0O0
2014-08-15 03:59:16 - [GunRotation::Info] - ALL: GunRotation 2.1 by szczurcio loaded
 




А это лучше спросить у автора MapEdit - dargula
VLG|RU|
User avatar
jk_james
TeknoHorse
TeknoHorse
Posts: 211
Joined: Tue Feb 25, 2014 3:51 pm

Re: New MapEdit

Postby jk_james » Thu Sep 04, 2014 8:02 pm

hi i have problem with the map edit i did as you say i made a folder inside map_edit as the name of the map and i made the txt as the name of the map and i type my guid in the sittings and i change sittings to =true and when i try to type !ramp or !wall it didnt work out like manual map edit .can any one tell me how can i make it work ??
Image
User avatar
szczurcio
TeknoHorse
TeknoHorse
Posts: 568
Joined: Sun Nov 17, 2013 8:31 am
Location: iw5mp.exe

Re: New MapEdit

Postby szczurcio » Thu Sep 04, 2014 9:56 pm

Code your own MapEdit... Or pay someone else to do it for you.

Image
User avatar
jk_james
TeknoHorse
TeknoHorse
Posts: 211
Joined: Tue Feb 25, 2014 3:51 pm

Re: New MapEdit

Postby jk_james » Thu Sep 04, 2014 10:08 pm

szczurcio wrote:Code your own MapEdit... Or pay someone else to do it for you.

Image


dude i didnt says that this map edit is sucks im just saying that i cant make the commands work how did you make it work !! is that too much to ask for ??
Image
User avatar
aalex5070
TeknoCricket
TeknoCricket
Posts: 7
Joined: Sat Feb 15, 2014 6:51 pm
Location: Spain

Re: New MapEdit

Postby aalex5070 » Mon Sep 15, 2014 11:30 am

Finally i found the /p command for get the X Y Z coordinates :o
Image
User avatar
BalaKent
TeknoDog
TeknoDog
Posts: 46
Joined: Sun Aug 24, 2014 9:34 pm

Re: New MapEdit

Postby BalaKent » Mon Sep 22, 2014 4:17 am

I have error on my server shortly after opening underground, it aconteu after adding mapedit.
I'm carrying only two maps in my server because only edited the two are Dome and Underground him.
Image of error and underground.txt file below:
Image
http://goo.gl/Me171d
Image
User avatar
~Seraphim
TeknoHorse
TeknoHorse
Posts: 1186
Joined: Sun Jan 12, 2014 10:36 pm

Re: New MapEdit

Postby ~Seraphim » Mon Sep 22, 2014 8:53 am

Simple, you added to many enitites ( map edits. )
User avatar
BalaKent
TeknoDog
TeknoDog
Posts: 46
Joined: Sun Aug 24, 2014 9:34 pm

Re: New MapEdit

Postby BalaKent » Thu Sep 25, 2014 1:21 pm

Thanks for the reply above friend
Please if you or someone can help me.
I can not using the "door" command
I do not know what values ​​I put in and even where to get Them.
The command "wall" rarely works.
Could you explain me what the "Floor" command do?
Image

Return to “InfinityScript”

Who is online

Users browsing this forum: No registered users and 10 guests