Fake Moab

InfinityScript plugins for dedicated servers.
rovo93
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Fake Moab

Postby rovo93 » Thu Dec 17, 2015 8:00 am

Hei guys :))
This is just for fun :commando:

Code: Select all

                           //giocatore .Call("playlocalsound", "");  //i can't find "enemy moab incoming :(
                                    AfterDelay(2000, () =>
                                    {
                                        int contTick = 0;
                                        this.OnInterval(1000, (Func<bool>)(() =>
                                        {
                                            if (contTick <= 10)
                                            {
                                                foreach (var giocatore in Players)
                                                {
                                                    giocatore .Call("playlocalsound", "ui_mp_nukebomb_timer");
                                                }
                                                contTick++;
                                                return true;
                                            }
                                            else
                                            {
                                                return false;
                                            }
                                           
                                        }));
                                       
                                        AfterDelay(10000, () =>
                                        {
                                           
                                                foreach (var giocatore in Players)
                                                {
                                                    giocatore .Call("playlocalsound", "nuke_incoming");
                                                }

                                           
                                            AfterDelay(2000, () =>
                                            {
                                                foreach (var giocatore  in Players)
                                                {
                                                    giocatore .Call("playlocalsound", "nuke_wave");
                                                }
                                                AfterDelay(7000, () =>
                                                {
                                                   
                                                    foreach (var giocatore in Players)
                                                    {
                                                        giocatore.Call("iprintlnbold", "^2 BAZINGAA !!  ^3:D");
                                                        giocatore.Call("iprintlnbold", "^2 BAZINGAA !!  ^3:D");
                                                        giocatore.Call("iprintlnbold", "^2 BAZINGAA !!  ^3:D");
                                                    }
                                                });
                                               
                                            });
                                        });
                                    });



Haters away pls :) i repeat that's just for fun!
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Boboo
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Re: Fake Moab

Postby Boboo » Thu Dec 17, 2015 11:43 pm

Some parts are looking a bit decompiled,was this on purpose or just because u decompiled it? :-P
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rovo93
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Re: Fake Moab

Postby rovo93 » Thu Dec 17, 2015 11:49 pm

Boboo wrote:Some parts are looking a bit decompiled,was this on purpose or just because u decompiled it? :-P


Hmmmmm what looks decompiled? :|
I just play 3 different sound afterdelay :-|
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Kikuchi
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Re: Fake Moab

Postby Kikuchi » Sun Dec 20, 2015 12:02 pm

rovo93 wrote:
Boboo wrote:Some parts are looking a bit decompiled,was this on purpose or just because u decompiled it? :-P


Hmmmmm what looks decompiled? :|
I just play 3 different sound afterdelay :-|



You shared it but decompiled source ...


lol
rovo93
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Re: Fake Moab

Postby rovo93 » Sun Dec 20, 2015 12:22 pm

Yup it's decompiled!
It's so easy to see that's decompiled.. Nobody is good to call "playsound" Function ;)
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Kikuchi
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Re: Fake Moab

Postby Kikuchi » Sun Dec 20, 2015 12:47 pm

rovo93 wrote:Yup it's decompiled!
It's so easy to see that's decompiled.. Nobody is good to call "playsound" Function ;)


Still using this ?

You can call real moab killstreak -,-
rovo93
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Re: Fake Moab

Postby rovo93 » Sun Dec 20, 2015 12:49 pm

Kikuchi wrote:
rovo93 wrote:Yup it's decompiled!
It's so easy to see that's decompiled.. Nobody is good to call "playsound" Function ;)


Still using this ?

You can call real moab killstreak -,-



Man! Is a fake!!!! A joke.. It's only moab sound xD
And then it print BAZINGA
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Kikuchi
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Re: Fake Moab

Postby Kikuchi » Sun Dec 20, 2015 12:52 pm

rovo93 wrote:Man! Is a fake!!!! A joke.. It's only moab sound xD
And then it print BAZINGA



Hmmm ok i understood . You shared Fake Moab because you cant call real one , ok no problem ...
rovo93
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Re: Fake Moab

Postby rovo93 » Sun Dec 20, 2015 12:54 pm

Kikuchi wrote:
rovo93 wrote:Man! Is a fake!!!! A joke.. It's only moab sound xD
And then it print BAZINGA



Hmmm ok i understood . You shared Fake Moab because you cant call real one , ok no problem ...


Yup this is the reason :)
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S3VDIT0
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Re: Fake Moab

Postby S3VDIT0 » Tue Dec 22, 2015 2:45 pm

Explode

Code: Select all

Call("radiusdamage", player.Origin, 4000, 2000, 5000, player, "MOD_EXPLOSIVE", "nuke_mp");

Next case loadfx and playfx :-P

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