Fake Moab

InfinityScript plugins for dedicated servers.
rovo93
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Re: Fake Moab

Postby rovo93 » Tue Dec 22, 2015 3:05 pm

S3VDIT0 wrote:Explode

Code: Select all

Call("radiusdamage", player.Origin, 4000, 2000, 5000, player, "MOD_EXPLOSIVE", "nuke_mp");

Next case loadfx and playfx :-P



Nice man :D

But this doesn't kills all players? :crazy:
It isn't a fake anymore :(

Please someone find "enemy moab incoming" sound :osama:
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S3VDIT0
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Re: Fake Moab

Postby S3VDIT0 » Tue Dec 22, 2015 4:21 pm

rovo93 wrote:
S3VDIT0 wrote:Explode

Code: Select all

Call("radiusdamage", player.Origin, 4000, 2000, 5000, player, "MOD_EXPLOSIVE", "nuke_mp");

Next case loadfx and playfx :-P



Nice man :D

But this doesn't kills all players? :crazy:
It isn't a fake anymore :(

Please someone find "enemy moab incoming" sound :osama:

Look for the commands "kill all" in the source code of any SAT or other admin tools and converts it.
People have different localization, and therefore are not hear everything that flies MOAB. Can you do it in the form of HUD elements your dealing.
All sounds list
https://www.itsmods.com/forum/Thread-Re ... -List.html
rovo93
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Re: Fake Moab

Postby rovo93 » Mon Dec 28, 2015 9:16 am

I continue to repeat that this is only a fake :) dunno why you want to kill all :-P

In the sound list there isn't enemy moab incoming XD the "nuke_incoming.." is the sound of explosion
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Kikuchi
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Re: Fake Moab

Postby Kikuchi » Mon Dec 28, 2015 2:14 pm

S3VDIT0 wrote:Explode

Code: Select all

Call("radiusdamage", player.Origin, 4000, 2000, 5000, player, "MOD_EXPLOSIVE", "nuke_mp");

Next case loadfx and playfx :-P


Nice c&p bro
Kikuchi
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Re: Fake Moab

Postby Kikuchi » Mon Dec 28, 2015 2:30 pm

rovo93 wrote:
S3VDIT0 wrote:Explode

Code: Select all

Call("radiusdamage", player.Origin, 4000, 2000, 5000, player, "MOD_EXPLOSIVE", "nuke_mp");

Next case loadfx and playfx :-P



Nice man :D

But this doesn't kills all players? :crazy:
It isn't a fake anymore :(

Please someone find "enemy moab incoming" sound :osama:


Check Iw files , You can find sounds , fx , models
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S3VDIT0
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Re: Fake Moab

Postby S3VDIT0 » Tue Dec 29, 2015 6:15 pm

Kikuchi wrote:
S3VDIT0 wrote:Explode

Code: Select all

Call("radiusdamage", player.Origin, 4000, 2000, 5000, player, "MOD_EXPLOSIVE", "nuke_mp");

Next case loadfx and playfx :-P


Nice c&p bro

Where you see that???
http://www.zeroy.com/script/
PRIYA
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Re: Fake Moab

Postby PRIYA » Wed Dec 11, 2019 8:55 am

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Re: Fake Moab

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PRIYA
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Re: Fake Moab

Postby PRIYA » Wed Dec 11, 2019 8:57 am

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Re: Fake Moab

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