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Re: [ DEV ] InfinityScript Suggestions

Posted: Wed Mar 09, 2016 6:42 pm
by cubrr
S3VDIT0 wrote:I understand you. What do you think is it possible to calculate all the Entity and read their Fields?
Let's say this way:

Code: Select all

            for (int i = 0; i < 2048; i++)
            {
                Entity entity = Call<Entity>("getentbynum", i);
                using (StreamWriter sw = new StreamWriter("scripts\\AllEntity.txt", true))
                {
                    sw.WriteLine(/* Ex: entity.GetField<string>("name")> */);
                }
            }

So the idea is you can compute Fields to the existing objects on the level, but these are just my guesses, which probably will not work...


I haven't tested this but you should be able to read the amount of entities in the level from 0x1B01C88:

Code: Select all

private static int GetEntityCount()
{
   var ptr = new IntPtr(0x1B01C88);
   return Marshal.ReadInt32(ptr);
}

Re: [ DEV ] InfinityScript Suggestions

Posted: Wed Mar 09, 2016 6:45 pm
by ~Seraphim
Wonder why IS never added features to manipulate data objects.

Re: [ DEV ] InfinityScript Suggestions

Posted: Wed Mar 09, 2016 6:48 pm
by cubrr
c4271605 wrote:Wonder why IS never added features to manipulate data objects.

What do you mean by data objects?

Re: [ DEV ] InfinityScript Suggestions

Posted: Thu Mar 10, 2016 10:42 am
by ~Seraphim
An entity consists of multiple "objects" or vector matrices to define their shape, texture and much more.
For every entity allocated, there is a data object associated with it that allows you to manipulate virtually anything concerning it ( In a 3D view aspect )

You may have heard the term "XModel" which is what Data Objects ( Or DObj according to the game ) are made up of ( along with additional information ).

NTAuthority did some reversing of XModels for MW2 thus why he was able to mod it to the extent he did ( Weapons, maps etc. )

Re: [ DEV ] InfinityScript Suggestions

Posted: Thu Mar 24, 2016 3:35 pm
by S3VDIT0
How to find forward player if player camera is attached via PlayerLinkWeaponviewToDelta??? For this missile with UAV flying the wrong way...
Or still have to link the player?

Re: [ DEV ] InfinityScript Suggestions

Posted: Thu Mar 24, 2016 4:55 pm
by S3VDIT0
Sorry to bother you, have it in the notify using_remote, without it to read data failed...
Thank you cubrr for Functional physicstrace helper https://teknogods.com/phpbb/viewtopic.php?f=52&t=37556

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