[Reguest] AddMapping and AddGlobalMapping

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S3VDIT0
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[Reguest] AddMapping and AddGlobalMapping

Postby S3VDIT0 » Fri Jun 03, 2016 2:57 pm

Please tell me, in methods AddGlobalMapping and AddMapping need to use the exact value of int for a function call? If yes, then how to find the value?
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~Seraphim
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Re: [Reguest] AddMapping and AddGlobalMapping

Postby ~Seraphim » Sat Jun 04, 2016 3:41 pm

It's most likely out of your league.

AddMapping/AddGlobalMapping uses the indexes of script functions in an array for calls.
Unfortunately, most of them were stripped from IW5's PC version. Most of the functions used were dumped from the Wii version by NTAuthority.
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Re: [Reguest] AddMapping and AddGlobalMapping

Postby ~Lambder » Sat Jun 04, 2016 4:05 pm

Is there anything left to add?

I thought the old IS already added everything, just in the gay Dict<string, int> way.
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Re: [Reguest] AddMapping and AddGlobalMapping

Postby S3VDIT0 » Sat Jun 04, 2016 5:42 pm

Unfortunately not all the necessary functions for deploying a large-scale scripts are present in the old version IS, Dict<string, int> - Yes this is true, but when I looked through the GameInterface class I noticed that to trigger the Call of function needed is the function number int, string-possible(in my opinion) listed as an alias

And the fact that I currently critically lacking, it functions for vehicle(independent movement, and PrecaheTuurret.

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